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STR Anchor

Work Experience

Jan 2023

- sep 2024

 

Worked on a range of design tasks including 3Cs design, combat design, mission scripting, level layout creation, and systems design on both single and multiplayer projects created in UE4 - 5.

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  • Designed and implemented 3Cs mechanics for a multiplayer first-person action-adventure title

  • Designed and implemented dialogue and mission systems in UE5

  • Designed mission flow, level layouts, and gameplay loops

  • Cultivated successful and supportive relationships with several coworkers

Aug 2022

- Jan 2023

 

Worked closely with the missions team on quest design, drafting clear decision flow charts from narrative summaries, scripting dialogue and combat encounters in Blueprints, and placing actors and triggers in the level.

  • Created, prototyped, and placed interactable Blueprint actors in UE5

  • Designed level flow and gameplay loops

  • Supported and collaborated with team members to ensure quality

  • Prototyped gameplay actors

 

Worked as a level design intern on the team based multiplayer game, Crash Team Rumble. Over the course of twelve weeks, I was able to contribute to several systems of design including AI behavior and level design.

  • Implemented multiplayer functionality

  • Created meaningful additions to level layouts

  • Populated levels with interactable props

  • Worked on AI navmesh behaviour 

  • Storyboarded and implemented cinematics

May 2021

- Aug 2021

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