Toys For Bob
Level Design Intern
During my time at Toys For Bob, I worked as a level design intern on an unannounced multiplayer game made in Unreal. Over the course of twelve weeks, I was able to contribute to several systems of design. (more info coming soon!)
My Responsibilities Included:
Creating meaningful environmental additions to level layouts
Collaborating with members of other disciplines
Populating levels with interactable props
Working with navmesh systems
Storyboarding and implementing basic cinematics
Ensuring functionality on both server and client
Validating and submitting changes to Perforce
Managing tasks on JIRA
WHAT I LEARNED
Design encompasses a diverse array of skills needed to successfully implement an idea. I had the opportunity to a multitude of systems which helped me figure out what aspects of design I enjoy most.
I now know that I am much more capable of learning new things than I had initially believed. I had to learn many new systems over the course of my internship and although they were intimidating, I was able to find my rythem.
I don't think I was aware of just how meticulous the design process was. When developing a game to AAA standards, everything from object metrics to code optimisation needs to be very precise.