
Toys For Bob
Level Design Intern
MY ROLE
During my time at Toys For Bob, I worked as a level design intern on an unannounced multiplayer game made in Unreal. Over the course of twelve weeks, I was able to contribute to several systems of design. (more info coming soon!)
My Responsibilities Included:
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Creating meaningful environmental additions to level layouts
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Collaborating with members of other disciplines
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Populating levels with interactable props
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Working with navmesh systems
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Storyboarding and implementing basic cinematics
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Ensuring functionality on both server and client
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Validating and submitting changes to Perforce
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Managing tasks on JIRA
WHAT I LEARNED
KEY
TAKEAWAYS
Design encompasses a diverse array of skills needed to successfully implement an idea. I had the opportunity to a multitude of systems which helped me figure out what aspects of design I enjoy most.
I now know that I am much more capable of learning new things than I had initially believed. I had to learn many new systems over the course of my internship and although they were intimidating, I was able to find my rythem.
SOMETHING SURPRISING
I don't think I was aware of just how meticulous the design process was. When developing a game to AAA standards, everything from object metrics to code optimisation needs to be very precise.